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Dragonmech is a setting created for D20 Fantasy so basically 3. It includes mechs, lunar monsters, a nerf to all divine casters, and lots and lots of fun things to play with.
The main continent in the setting is called Highpoint. Highpoint's most notable geographic feature is the rising yearly tides, which change in height up to 30 feet between seasons. This, coupled with the largely flat nature of the land, made permanent settlements rare. Thus, most of the population is nomads. Highpoint's second most notable feature is that the moon decided to pull a Majora's Mask and attempt to face-slam the continent.
This resulted in several things: firstly, meteor storms every single night as the surface of the moon was stripped bare by gravity; second, lots of scary lunar monsters; and thirdly, as a byproduct of the previous two, the end of most civilization. However, not all was lost. Many dwarves, who were chilling underground when the meteors hit anyways, were able to survive. Other races, noting this, decided that death was not a preferable alternative to having to live in tunnels, and so tried to move in with the dwarves.
They were less than pleased. A fragile peace was made with the non-dwarves who managed to get into the city, but thousands were turned away, left at the mercy of the harsh meteor showers called "lunar rain" and the associated lunar dragons.
With the underground packed, it didn't take long for people to start fighting; no full-scale wars were fought, but unrest was frequent. Then one day, a single dwarf showed up. Claiming to be a "gearwright", he had a large book with metal pages, and from these pages he gave the dwarves mechs- large machines, of brass and wood, powered by steam, that could fight the dragons. These mechs, though clumsy and slow, could fell lunar dragons more reliably than armies or even powerful mages, and could be built relatively quickly no assembly lines yet, so each part was hand-crafted.
One day, the gearwright told an army of mechs to clear one square mile, and to defend it with their lives. In this square mile, the first city-mech was built. And from this giant mech, hope sprang. It is the Second Age of Walkers.
Man and dwarf alike have discovered the power of steam and clockwork to power mechs; even the elves have resorted to walkers, though they use magic rather than technology. The lunar rain has abated to a slightly painful haze at night. Society now revolves around the mech- city mechs are safety, smaller mechs are security, and any mech at all will keep you safe from lunar rain and the dragons that rampage around the country. It is an age of adventure, where daring mech-riders loot the ruins of civilization.
It is an era of strife, as even the gods themselves war in the heavens for power. It is a time of intrigue, as countless fluid city-states jockey for power in a new and dizzying world. And it is time for adventure. As such, there's a few new options for players and DM's to choose from when making characters. Prestige classes include: Assimilated, which requires a character to slowly become a quadruple amputee and eventually just a brain in a jar in exchange for physically becoming a mech; mech devil, a form of mech jockey that allows you to make a monk-mech that punches people instead of using cannons; riftwalker, which makes the character a planeswalker; anklebiter, a specialist rogue who takes down mechs by boarding them and murdering everything inside; and Prophet of Dotrak, a chosen prophet of a god that is just beginning to exist who manifests this chosenness by slowly turning into a warforged.
Beyond the obvious with the mechs and all, Dragonmech also adds some steampunk-y weapons and armor, including a primitive steam-powered machine gun, a flamethrower, and even a chainsword. Some new spells get thrown into the fray as well, most having to do with mechanical stuff such as Tick-Tock Knock, a construct-disrupting spell, or Ferrous Soul, which allows a caster to reincarnate himself as a robot.
The whole "the moon very nearly murdered us" thing left many people wondering what the gods were doing when the moon decided to say hi. The gods were, in fact, trying to keep the lunar gods from screwing everything up, which they only partially succeeded in doing. Every divine caster must roll a check every morning to see if they get spells. If they pass, they get spells; if not, they get put on hold. Divine casters also have a much lower chance of being successfully resurrected, as the gods need their souls to murder moon-beast-souls, so getting brought back is a check, too.
Lastly, a new deity is beginning to show up; Dotrak, the Machine God. People see mechs as salvation, and Dotrak is the embodiment of engineering. But he doesn't technically exist yet. Ah, yes, the mechs. Mechs in this setting are slow, clunky, and not all that agile except for a few kinds, more on those later think Titans rather then Evas. They also take a ridiculous amount of time to build- since everything must be hand-made, larger mechs can take hundreds of thousands of man hours to complete.
Power sources are as follows:. Mech combat is done using hardness of material instead of AC, because mechs have ACs of somewhere around 5. Mechs get special weapons, some of which are just giant versions of normal weapons giant chainsword anybody? Sometimes critical hits are scored on mechs and a table must be rolled on to determine the extent of the damage.
Sometimes a weapon is lost; sometimes an entire mech shuts down; sometimes your cupholder breaks. It varies. Namespaces Page Discussion. More More. Page actions Read Edit History. Too much money? Support 1d4chan. Wiki tools Wiki tools Upload file Special pages. Page tools Page tools. Userpage tools. Mystara Blackmoor - Pelinore.
After an age of destruction, the Second Age of Walkers is now at hand. Explore the ruins of the surface world in sturdy iron mechs powered by steam, magic, or the labor of a thousand slaves! This rulebook introduces not just a new world but the first comprehensive d20 treatment of fantasy mechs. Built on the foundation of a traditional fantasy campaign, DragonMech is easy to integrate into any ongoing game, or it can be used on its own. It features extensive rules for fantasy mechs powered by machinery, magic, and manual labor, fully integrated with a host of new classes, feats, skills, and items specially designed for a mech-based fantasy campaign.
Dragonmech is a setting created for D20 Fantasy so basically 3. It includes mechs, lunar monsters, a nerf to all divine casters, and lots and lots of fun things to play with. The main continent in the setting is called Highpoint. Highpoint's most notable geographic feature is the rising yearly tides, which change in height up to 30 feet between seasons. This, coupled with the largely flat nature of the land, made permanent settlements rare. Thus, most of the population is nomads.
Describe DragonMech here. You asked for it. Then something completely unprecedented happens: the moon grows in the night sky, until it is literally falling to the earth, particle by particle, in a series of apocalyptic meteor showers every night. Civilizations crumble as untold numbers of lives are lost in the nightly lunar rains, showers of boulders raining down on the land like some unholy siege. The survivors flee underground as the only effective shelter against the cataclysm. This is where it gets weird.