ELDAR PHOENIX BOMBER RULES PDF

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Click to read more, or check out the Tactics Corner for more reviews and strategies. The Phoenix- sometimes Phoenix Bomber, depending on the author and edition- is the premiere ground-attack plane for the armies of the Craftworlds. Armed with a variety of types of missiles with warheads customized to their targets, a Phoenix can rain down firepower from high in the skies while still being so agile as to evade both enemy anti-air firepower and even the dedicated interceptors of most races- such is the maneuverability and speed of Eldar craft.

When not used to make strafing runs on ground positions, the Phoenix can serve in orbital combat as well, raking enemy ships with fire and discharging its torpedoes to harass enemy capital vessels as they try to close with the Eldar fleet.

Used by Craftworlds, Corsairs, and others alike, the Phoenix is a vehicle that has stood the test of time and has triumphed countless times on countless battlefields. On the tabletop, the Phoenix functions much like the other Craftworlds aircraft, although it is a bit beefier in some places as benefits its high price point.

The Phoenix comes with a pile of special rules, although none of them are unique to it- they are instead just the basic rules one would expect to find attached to any Craftworlds flyer, with no real twists. Wings of Khaine forces it to move in a straight line, getting two right-angle pivots one before the move, one after it as part of the process. Hard to Hit forces the enemy to subtract one from shooting attacks against it, while Airborne prevents it from being charged by non-Flying units and prevents the Phoenix itself from declaring any charges.

And, of course, Crash and Burn has a chance to deal d3 mortal wounds to units nearby when the Phoenix dies, in the usual fashion. The main gun is a Phoenix Pulse Laser, which is a slightly-upgraded version of the Pulse Laser found on several other vehicles including the Crimson Hunter ; functionally it is very much like a twin lascannon S9 AP-3 Dmg3 Heavy 2 and its excellent numbers pretty much everywhere on the profile mean that it is great for killing heavy targets of all sorts.

The upgraded strength in particular is a big benefit against Knights and other large units and the fixed damage helps avoid bad runs of dice, at least to some degree. Alongside the centerline weapon a Phoenix also carries a missile launcher, in one of two varieties. Lastly, the Phoenix comes with some fixed equipment as well. So, the Phoenix is one of a number of options for aircraft that a Craftworlds army can bring to the table to fill potential roles; however, unlike its brother the Nightwing Interceptor, it actually is very distinct from the two aircraft in the codex in a way that is potentially useful.

The big thing the Phoenix does that the other airplanes do not is kill infantry- when equipped with a Nightfire Array it can throw down in excess of fifteen shots per round on average, which is quite a lot of dakka to be putting out. This is important because one of the things that Eldar Flyer lists struggle with is massed infantry- and those sorts of armies are extremely common these days.

We also should remember that the Phoenix has another advantage over the Razorwing- namely, that it gets the extra ninety-degree turn at the end of its movement, which makes it drastically more maneuverable and able to more effectively move-block things on a regular basis. With all of that said, however, the Phoenix is probably not an amazing choice. Nightfire Missiles is simply not that dangerous to you, especially when standing in cover. You should, however, be careful of its Pulse Laser.

Be wary of its potential damage output and consider what it might do to your plans when thinking target priority. Posted on July 31, by abusepuppy in 40K , Review , Tactics. Name Required.

Mail will not be published Required. Email address:. Craftworlds Codex Review: Flyers: Phoenix. Overview The Phoenix- sometimes Phoenix Bomber, depending on the author and edition- is the premiere ground-attack plane for the armies of the Craftworlds.

Special Abilities and Wargear The Phoenix comes with a pile of special rules, although none of them are unique to it- they are instead just the basic rules one would expect to find attached to any Craftworlds flyer, with no real twists.

Uses So, the Phoenix is one of a number of options for aircraft that a Craftworlds army can bring to the table to fill potential roles; however, unlike its brother the Nightwing Interceptor, it actually is very distinct from the two aircraft in the codex in a way that is potentially useful. About abusepuppy AbusePuppy is the one who has been ruining 40K for everyone this whole time.

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Craftworlds Codex Review: Flyers: Phoenix

By Torg , December 24, in Warhammer 40, I just picked up the Phoenix Bomber… some of the final parts of my corsair list are coming together. I have AI but am wondering if there are newer rules or more current rules in some other book that I need to look at. I not sure if there is some other 6th or 7th book that it was later published in which may have more current rules for it. I believe the IA11 rules are the same as the IA: Aeronautica ones, which is the only other "semi-current" place it appears.

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Warhammer 40,000/Tactics/Eldar(8E)

Click to read more, or check out the Tactics Corner for more reviews and strategies. The Phoenix- sometimes Phoenix Bomber, depending on the author and edition- is the premiere ground-attack plane for the armies of the Craftworlds. Armed with a variety of types of missiles with warheads customized to their targets, a Phoenix can rain down firepower from high in the skies while still being so agile as to evade both enemy anti-air firepower and even the dedicated interceptors of most races- such is the maneuverability and speed of Eldar craft. When not used to make strafing runs on ground positions, the Phoenix can serve in orbital combat as well, raking enemy ships with fire and discharging its torpedoes to harass enemy capital vessels as they try to close with the Eldar fleet. Used by Craftworlds, Corsairs, and others alike, the Phoenix is a vehicle that has stood the test of time and has triumphed countless times on countless battlefields. On the tabletop, the Phoenix functions much like the other Craftworlds aircraft, although it is a bit beefier in some places as benefits its high price point. The Phoenix comes with a pile of special rules, although none of them are unique to it- they are instead just the basic rules one would expect to find attached to any Craftworlds flyer, with no real twists.

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The Phoenix is a creature from Greco-Roman mythology, a fiery bird with metaphysical connections to the sun said to live in Arabia. Its most famous trait is its immortality, which it achieves by ceremonially immolating itself when it grows old and feeble, only to be reincarnated as a chick from the ashes. Like the Unicorn , they have been generally associated with the Good branch of alignment , mostly because of their adoption as a Christ-figure in Christianity and their long association with healing, life, renewal and immortality in general. Phoenixes as a kind of fiery harpy sorcerer are actually surprisingly popular, although the powers associated with the actual monster means that phoenix-girls are often seen as rather Mary Sue , even by monstergirls fans. The Phoenix along with its smaller cousin the Nightwings work in symbiosis; with the Nightwings clearing the skies of enemy aircraft and escorting Phoenixes as they rain destruction upon ground forces. However despite lower top speeds, the Phoenix is still a thousand times faster than its Imperium counterparts, what with most Eldar aircraft looking sleek and aerodynamic while some Imperial aircraft looks like they are massacring the air with their fleet of flying cargo containers.

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